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Reformation beliefs civ 5
Reformation beliefs civ 5







It"s easy to find all the civs and city-states. It has a predictable macroscopic layout, where it"s easy to keep scouts running at full speed for a long time around the edges of the sea or map, you always know which general directions to go without any dead ends to get stuck. It most consistently produces large swaths of rivers, for flood plains, see below about desert for religion. I always use the Inland Sea map when playing for competitive fastest-finish stunts. Emperor AIs also have a decent amount of money to pay you for resource sales early on. Emperor is the sweet spot where the AIs pose some challenge, but don"t run into carpet-of-units degeneracy. You could go faster (especially for tourism which depends on AI culture) on the lowest difficulty levels, but that becomes a silly solitaire exercise. I favor Emperor difficulty, level 6 out of 8. Within those guidelines, here are my preferences. This sets a reasonable baseline for game settings, putting out of bounds some abuses like cramming in an enormous number of city-states or playing without barbarians. Regular readers can skip to the report.Īlthough I don"t care to play directly for the Hall of Fame at CFC, I do follow their eligibility rules for game setup. I"m intending to share this report with a wider audience than my usual folks on Realms Beyond, so I"ll go over some basic principles first.

reformation beliefs civ 5

That"s fast, but I can see how to go even faster. My previous game pulled it off with Brazil on turn 136 in the year 540 AD. I"ve been playing a few games of Civilization 5 in attempts to make the fastest possible tourism victory.









Reformation beliefs civ 5